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    super dunk!

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    pota
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    super dunk!

    Post  pota on Mon Dec 28, 2009 6:11 pm

    um well the title has nothing to do with anything but...
    just a thought at this point but see if we cant bild an urban map like possably one from cod 4 or just one with corners at least something to hide behind like a corner ray is thinking maby like some shiping conaianers or cretes of something come up with some ideas and we will see what elle thinks Wink
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    Elle_Brock
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    Re: super dunk!

    Post  Elle_Brock on Mon Dec 28, 2009 8:46 pm

    Brillant idea I love it accept a few problems. We need to make it first. Does not work for marsheling cause marshels won,t be able to see enough. and then we need lan to do this on so costs add up and crap like that
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    Re: super dunk!

    Post  pota on Tue Dec 29, 2009 7:44 pm

    o kay now heres more possabiltys theres things people could lend and i could probly get a hold of some shipping contaners and the marshals coould be up high
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    Timonkey
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    Re: super dunk!

    Post  Timonkey on Tue Dec 29, 2009 10:22 pm

    We could always mow some of a blank part aout of totra and bring in some old farmy crates and stuff, I'd be all keen to set up and work but I dont know how to get crates in.
    We probably should have a work day to build more/better trenches and stuff.
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    Timothy T
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    Re: super dunk!

    Post  Timothy T on Wed Dec 30, 2009 10:36 am

    Also, the kind of map that you're talking about is cool but it's just not that great in my opinion. Those types of maps are popular over in japan and they just look fake to me. They're small, not very authentic but are very easy to marchal if you make them right.

    Far better to find some scrapyard and do it there.

    The scrapcar yard on the way to palmie is ideal but not out of the way or disused enough.

    There must be one somewhere though.

    The good thing is that if you put the marshal up high enough they can see the whoile battlefield.

    Also, another downside is the risk of injuries on metal bits.


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    pota
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    Re: super dunk!

    Post  pota on Thu Dec 31, 2009 10:50 am

    okay well i do like tims idea just amping up the one we gots and well we whouldent imataet a map wed just bild something new
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    Mikey
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    Re: super dunk!

    Post  Mikey on Mon Jan 04, 2010 7:17 am

    Small isnt bad, it makes for fast and action packed. If theres too many people then it becomes a 3 or 4 team event round robin thing.

    I have aspirations land, plans and dont mind airsoft too much - and if someone can supply a couple of shipping containers i could use them.



    (edit) - forget using a scrapyard. Ive spent a bot of time in them, and someone WILL loose a lot of blood before long. A world that consists of rocks, broken glass, nuts bolts and torn sheet metal requires careful movement.
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    Re: super dunk!

    Post  pota on Mon Jan 04, 2010 10:26 pm

    ill have a few call round and see what i can come up with
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    Timothy T
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    Re: super dunk!

    Post  Timothy T on Mon Jan 04, 2010 11:01 pm

    I think a game day where we have a tornament type thing would be good. Teams of 3 or 4 people verses. We could have timed matches for rescue the hostage and plant the bomb missions.


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    Mikey
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    Re: super dunk!

    Post  Mikey on Mon Jan 04, 2010 11:05 pm

    Hey TIm, if you fullas want ot have a quick informal game or do something/anything sometime this week give me a yell, i have time off work
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    Timothy T
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    Re: super dunk!

    Post  Timothy T on Mon Jan 04, 2010 11:08 pm

    Well this is kinda off topic but I'm waiting until the trenches out back are dry and then I'm gonna try see if we can get a game going out there.


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    Re: super dunk!

    Post  pota on Tue Jan 05, 2010 9:56 pm

    ohh trenches well if i cant get a hold of some urban stuff then we could amp totra but elle had a look at a shed out near us the other day and said it was big silent but confedetial

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