Well, I was thinking about airsoft and I thought our games might not have enough movement. So I thought up a plan where you're forced to move.
Game time is 10 mins. First team to cross off all names wins, if the time runs out then the team with the most names crossed off wins.
Because this game requires a fair amount of team playing there will be one leader who makes all the decisions. Teams will be given 3 miniutes before the hooter to plan.
Team leaders will be decided by vote. What the leader says goes so it is important that the leader is someone the team is comfortable with, also, so if the team loses they can't just blame the leader.
If you guys have variations on this gameplay or even new game styles (that encourage movement, not stalemate, so time limit and both teams racing each other preferably) just post them up!
Game time is 10 mins. First team to cross off all names wins, if the time runs out then the team with the most names crossed off wins.
Because this game requires a fair amount of team playing there will be one leader who makes all the decisions. Teams will be given 3 miniutes before the hooter to plan.
Team leaders will be decided by vote. What the leader says goes so it is important that the leader is someone the team is comfortable with, also, so if the team loses they can't just blame the leader.
If you guys have variations on this gameplay or even new game styles (that encourage movement, not stalemate, so time limit and both teams racing each other preferably) just post them up!